Forget to slow down for a turn (it's easy to do with the awful driving i PQ3).your car explodes.
Try to drive off at the start of the game? You get pulled over and told to go to the PD. PQ1 remake: Use your gun on a guy that is threatening you with a weapon? Death (Hint: The answer to that one is to brandish a nightstick at four bikers who have pool cues.again Sierra logic), PQ2. Stand by a door when a SWAT team enters? Death. Sierra logic: PQ1, forget to walk around your car? Death. And for PQ1/remake you had the then-California penal codes as copy protection for the remake. PQ1 and remake wouldn't let you draw your gun anywhere (but PQ1 let you pull the trigger while the gun was holstered.leading to a game over! PQ2 deviated by letting you shoot anyone but it gave you a game over if you shot anyone bar who the game wants you to shoot. You had to use (and in PQ1 and remake and PQ3, get) a radio and keep it on you. Here's a TVTropes type list for the PQ series: It sold VERY well.but that was mostly down to Sierra being a hot property at the time.
Train simulator bitch series#
I believe they are/were on GOG.com for $10 for all four games, though I don't cout 4 as part of the series personally. That was a police sim/adventure game, the remake of PQ1.less serious. Sierra/Dynamix (the GOOD Sierra with Al Lowe and company at the time) did Police Quest. Going back to the old DOS days you had a few police titles out there. Run8, which is a Train Sim that deals around realism and MP is like that too! And mind you, in order to get the most out of MP in that, you need to invest at least 80 bucks from what I've been told by friends who use it.
Not very many people will have the patience for this, and will rather opt for more simple stuff, but there are people willing to fork out their cash and time to learn them (and if you've seen the prices for PDMG, you know people will pay a lot, just for a single aircraft.) You can have your craft start up with a single button (note, it is rare for a plane to be that easy to start), or fly way past it's limits, or you can go balls to the wall and need to follow a procedure to actually have the plane work properly, which can take up to 30 minutes of your time to start, maybe more (in MSFS addons like PDMG aircraft, Project Tuploev Tu-154B2 are good examples). I guess using another well known flight simulators as a comparisons can show how a sim can appeal to all, by being balls to the wall realistic, or sorta bending reality.